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	<title>Comments on: Displaying image thumbnails in the level editor</title>
	<atom:link href="http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/</link>
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	<lastBuildDate>Sun, 06 Jun 2010 00:24:14 +0000</lastBuildDate>
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		<title>By: dylan</title>
		<link>http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/comment-page-1/#comment-4122</link>
		<dc:creator>dylan</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=47#comment-4122</guid>
		<description>Hi Tom,

The main grid is rendered via XNA, based on the samples on the Creators Club website:

http://creators.xna.com/en-US/sample/winforms_series1
http://creators.xna.com/en-US/sample/winforms_series2

And the grid itself is drawn using code based on the Primitives sample:

http://creators.xna.com/en-US/sample/primitives

I&#039;ve just got a bit of additional state-handling code in there to handle interactions with the thumbnail control, toolbar buttons etc.

So it&#039;s possible to set the level to any size, and use scrollbars or a custom camera to move around the map.

Dylan.</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>The main grid is rendered via XNA, based on the samples on the Creators Club website:</p>
<p><a href="http://creators.xna.com/en-US/sample/winforms_series1" rel="nofollow">http://creators.xna.com/en-US/sample/winforms_series1</a><br />
<a href="http://creators.xna.com/en-US/sample/winforms_series2" rel="nofollow">http://creators.xna.com/en-US/sample/winforms_series2</a></p>
<p>And the grid itself is drawn using code based on the Primitives sample:</p>
<p><a href="http://creators.xna.com/en-US/sample/primitives" rel="nofollow">http://creators.xna.com/en-US/sample/primitives</a></p>
<p>I&#8217;ve just got a bit of additional state-handling code in there to handle interactions with the thumbnail control, toolbar buttons etc.</p>
<p>So it&#8217;s possible to set the level to any size, and use scrollbars or a custom camera to move around the map.</p>
<p>Dylan.</p>
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		<title>By: Tom</title>
		<link>http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/comment-page-1/#comment-4107</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 10 May 2010 22:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=47#comment-4107</guid>
		<description>Hi

interesting stuff - what control did you use for placing the items on the main grid? I imagine it wouldn&#039;t be too hard to modify that so that you could build up a collection of those grids, and then use XNA to scroll over that map?

Kind regards

Tom.</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>interesting stuff &#8211; what control did you use for placing the items on the main grid? I imagine it wouldn&#8217;t be too hard to modify that so that you could build up a collection of those grids, and then use XNA to scroll over that map?</p>
<p>Kind regards</p>
<p>Tom.</p>
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