Category Archives: XNA

Displaying image thumbnails in the level editor

To display the sprite thumbnails in my level editor application, I wrote a couple of simple custom controls. The first control extends from the .NET PictureBox control, and just has an additional property to track whether it’s been selected. Then, … Continue reading

Posted in C#, Game, Programming, WinForms, XNA | 2 Comments

Writing the level processor

I thought it might be useful to go over how I wrote the custom level processor, because after following the example in the documentation I still had some questions. The Level Classes I already had the classes that make up … Continue reading

Posted in C#, Game, Programming, XNA | Tagged , , | 1 Comment

Video of exported level in-game!

Posted in C#, Game, Programming, XNA | Tagged , , | 1 Comment

XNA Level Editor

I’m working on a level editor for creating XNA games. At the moment, it only supports the 2D game engine I’m working on, but I’m planning to extend both the engine and editor to support 3D graphics (but keeping it … Continue reading

Posted in C#, Game, Programming, WinForms, XNA | Tagged , , | 9 Comments