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	<title>Comments for Dylan Black</title>
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	<link>http://www.dylanblack.com</link>
	<description></description>
	<lastBuildDate>Sat, 12 Feb 2011 23:26:00 +0000</lastBuildDate>
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		<title>Comment on Writing the level processor by dylan</title>
		<link>http://www.dylanblack.com/2008/07/04/writing-the-level-processor/comment-page-1/#comment-4279</link>
		<dc:creator>dylan</dc:creator>
		<pubDate>Sat, 12 Feb 2011 23:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=29#comment-4279</guid>
		<description>Thanks, I&#039;m glad it was helpful.
I used Visual Studio to create the class diagram.
You can create a class diagram by going to the Project menu, selecting Add New Item, and selecting Class Diagram from the list.
Then just drag the classes that you want from the Solution Explorer window onto the design surface, or create new classes directly in the diagram by dragging items from the Toolbox onto the design surface.</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;m glad it was helpful.<br />
I used Visual Studio to create the class diagram.<br />
You can create a class diagram by going to the Project menu, selecting Add New Item, and selecting Class Diagram from the list.<br />
Then just drag the classes that you want from the Solution Explorer window onto the design surface, or create new classes directly in the diagram by dragging items from the Toolbox onto the design surface.</p>
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		<title>Comment on Writing the level processor by DS9490</title>
		<link>http://www.dylanblack.com/2008/07/04/writing-the-level-processor/comment-page-1/#comment-4271</link>
		<dc:creator>DS9490</dc:creator>
		<pubDate>Mon, 07 Feb 2011 21:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=29#comment-4271</guid>
		<description>This is very nice a great example to point me in the right direction for my 3d map level processor thanks. Also if you don&#039;t mind me asking what program/s did you use to create that class digram?</description>
		<content:encoded><![CDATA[<p>This is very nice a great example to point me in the right direction for my 3d map level processor thanks. Also if you don&#8217;t mind me asking what program/s did you use to create that class digram?</p>
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		<title>Comment on XNA Level Editor by Kason</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-4226</link>
		<dc:creator>Kason</dc:creator>
		<pubDate>Wed, 29 Dec 2010 03:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-4226</guid>
		<description>Great work!  When you&#039;re ready to go 3d let me know.  I have been working on a modeling tool that has a level editor plugin I&#039;m working on. See my blog for lots of info on the subject. Happy coding. Jason.</description>
		<content:encoded><![CDATA[<p>Great work!  When you&#8217;re ready to go 3d let me know.  I have been working on a modeling tool that has a level editor plugin I&#8217;m working on. See my blog for lots of info on the subject. Happy coding. Jason.</p>
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		<title>Comment on Displaying image thumbnails in the level editor by dylan</title>
		<link>http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/comment-page-1/#comment-4122</link>
		<dc:creator>dylan</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=47#comment-4122</guid>
		<description>Hi Tom,

The main grid is rendered via XNA, based on the samples on the Creators Club website:

http://creators.xna.com/en-US/sample/winforms_series1
http://creators.xna.com/en-US/sample/winforms_series2

And the grid itself is drawn using code based on the Primitives sample:

http://creators.xna.com/en-US/sample/primitives

I&#039;ve just got a bit of additional state-handling code in there to handle interactions with the thumbnail control, toolbar buttons etc.

So it&#039;s possible to set the level to any size, and use scrollbars or a custom camera to move around the map.

Dylan.</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>The main grid is rendered via XNA, based on the samples on the Creators Club website:</p>
<p><a href="http://creators.xna.com/en-US/sample/winforms_series1" rel="nofollow">http://creators.xna.com/en-US/sample/winforms_series1</a><br />
<a href="http://creators.xna.com/en-US/sample/winforms_series2" rel="nofollow">http://creators.xna.com/en-US/sample/winforms_series2</a></p>
<p>And the grid itself is drawn using code based on the Primitives sample:</p>
<p><a href="http://creators.xna.com/en-US/sample/primitives" rel="nofollow">http://creators.xna.com/en-US/sample/primitives</a></p>
<p>I&#8217;ve just got a bit of additional state-handling code in there to handle interactions with the thumbnail control, toolbar buttons etc.</p>
<p>So it&#8217;s possible to set the level to any size, and use scrollbars or a custom camera to move around the map.</p>
<p>Dylan.</p>
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		<title>Comment on Displaying image thumbnails in the level editor by Tom</title>
		<link>http://www.dylanblack.com/2010/01/17/displaying-image-thumbnails-in-the-level-editor/comment-page-1/#comment-4107</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 10 May 2010 22:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=47#comment-4107</guid>
		<description>Hi

interesting stuff - what control did you use for placing the items on the main grid? I imagine it wouldn&#039;t be too hard to modify that so that you could build up a collection of those grids, and then use XNA to scroll over that map?

Kind regards

Tom.</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>interesting stuff &#8211; what control did you use for placing the items on the main grid? I imagine it wouldn&#8217;t be too hard to modify that so that you could build up a collection of those grids, and then use XNA to scroll over that map?</p>
<p>Kind regards</p>
<p>Tom.</p>
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		<title>Comment on XNA Level Editor by Fred</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-3947</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Sat, 20 Mar 2010 20:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-3947</guid>
		<description>Sorry to mess with you again but I was wondering if you could upload the source code for your editor because I’m having a little trouble. if so that would be great thanks in advance</description>
		<content:encoded><![CDATA[<p>Sorry to mess with you again but I was wondering if you could upload the source code for your editor because I’m having a little trouble. if so that would be great thanks in advance</p>
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		<title>Comment on XNA Level Editor by Fred</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-3745</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-3745</guid>
		<description>Ok Great Thanks</description>
		<content:encoded><![CDATA[<p>Ok Great Thanks</p>
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	<item>
		<title>Comment on XNA Level Editor by dylan</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-3295</link>
		<dc:creator>dylan</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-3295</guid>
		<description>I wrote a couple of custom WinForms controls; one that inherits from PictureBox to represent the image thumbnails and draw a border around them, and another that inherits from FlowLayoutPanel to act as a container for the pictures, with some simple selection and deselection code.
I&#039;ll upload the source in another post so you can see it.</description>
		<content:encoded><![CDATA[<p>I wrote a couple of custom WinForms controls; one that inherits from PictureBox to represent the image thumbnails and draw a border around them, and another that inherits from FlowLayoutPanel to act as a container for the pictures, with some simple selection and deselection code.<br />
I&#8217;ll upload the source in another post so you can see it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XNA Level Editor by Fred</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-3284</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Fri, 15 Jan 2010 16:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-3284</guid>
		<description>how did you add the images in the tabpage like that</description>
		<content:encoded><![CDATA[<p>how did you add the images in the tabpage like that</p>
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		<title>Comment on XNA Level Editor by Cedric</title>
		<link>http://www.dylanblack.com/2008/07/02/xna-level-editor/comment-page-1/#comment-2228</link>
		<dc:creator>Cedric</dc:creator>
		<pubDate>Sat, 11 Jul 2009 21:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dylanblack.com/?p=13#comment-2228</guid>
		<description>Hi Dylan, is it possible to share with me your code, i would like to make an editor like this. It&#039;s a very beautiful editor and it can help me to do make it for my 2d game, for my study.
Thanks for your help, and good luck :)</description>
		<content:encoded><![CDATA[<p>Hi Dylan, is it possible to share with me your code, i would like to make an editor like this. It&#8217;s a very beautiful editor and it can help me to do make it for my 2d game, for my study.<br />
Thanks for your help, and good luck <img src='http://www.dylanblack.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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